
Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.08.26 22:38:00 -
[1]
Edited by: Hawk TT on 26/08/2010 22:45:36 Machine Info
- Which test you were in: August 26 @ 20:00
- OS version: Windows 7 x64
- CPU: Intel i7 Core 920 @ 3.6GHz (O/C)
- GPU: ATI HD5870 Toxic 2GB GDDR5
- RAM: 12GB
- Internet conection: 100Mbps Fiber / 54ms ping to 87.237.38.50 / 14 hops (5 internal within my corporate LAN)
User Experience
- Did you have Audio enabled? YES
- Did you have brackets turned on? YES
- Average FPS during the test(s): PI Test: 180FPS / Combat Test: 90-130 FPS / Emergency Warp out & in during combat: 250-400FPS
1920x1200, 24-bit color w/ 8-bit Alpha, 32-bit Z-Buffer, No AA All Effects OFF, Drone Models OFF / Bloom, Shader, Texture, LOD Quality: High / Shadows OFF / HDR OFF
- Did you notice any desyncs during the test? NO for me, Overview was OK, others reported desyncs
- On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 7 (Seven)
[*] Describe your experience, make comments, suggestions, etc.: See below
Weird things noticed: 1. Jumping with Spaming the Jump button - serious lag, "Session already in progress" mixed with "Out of range" (can't remember the exact message), but I was @ 500m, not @ 2500+ 2. After each gate-jump the market window was popping up and I was closing it (not minimizing, closing, until the next jump ;-) 3. "Show Info" from the context menu on ships was not working - only ship picture, no info / working tabs 4. During combat: FC broadcasted targets - wrong context menu was popping up, so the "Lock target" option was not available most of the time 5. After the test: Docking in Poitot V - Moon 14 - Itake: 15 seconds complete UI freeze 6. All the time: Being kicked off the Fleet / Wing / Squad voice channels
Screenshots (with Ctrl+Alt+Shif+M open) and LogServer logs will be attached to my bug report.
Suggestions regarding the test tools: 1. The Monitor window (Ctrl+Alt+Shift+M) could log FPS / CPU etc. on the disk synced with the LogServer caputre. It should not add lag, as it is being refreshed not quite frequently. 2. For example Steam collects hardware specs (OS / CPU / RAM / GPU etc.) - it should not be difficutl for LogServer to capture such data (or even the EVE client, when it test mode)
Suggestions regarding the test procedure / organization: 1. The MOTD of the MassTesting chat channel has to be updated along with Forum Thread update. I've logged 90 minutes prior to the test start time and the MOTD was still the one from Aug 19 - confusing! 2. All text commands given in the chat window must be immediately repeated with voice by the FC / Test Lead. Posting text like "15 seconds to warp" and then saying the same with 10 seconds delay do not add much to the smoothness of the test ;-) Using Broadcast messages for important milestones in the test would be also beneficial, because after each glitch / investigation, people start wondering around and miss the next steps. 3. Lack of faction items on the market / available contracts is a hassle if one wants to use a high-end fleet setup
___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |